WeaponChangelogs

Hammer

 * April 14, 2015
 * Primary attack impact radius decreased from 1.6 to 1.3
 * Primary attack now triggers a second "shockwave" damage zone that overlaps with the primary damage zone, dealing less damage, but a significantly higher radius and knockback. If striking squarely with the head of the hammer, the damage of both zones is added, resulting in 6 damage instead of the previous 5.  Missing slightly with the primary attack will now kill rats where previously it missed entirely, but to other enemies it will only deal light damage and knock them away
 * Radius 2.5
 * Damage 1
 * Knockback 30
 * April 13, 2015
 * Swing Speed increased from 0.5 to 0.75
 * Damage increased from 3 to 5
 * Impact radius decreased from 2.0 to 1.6
 * 0.3 second delay added to last frame of swing animation
 * Primary attack now grants player heavy armor for the entire duration