FMOD Studio: Where to Find the builds and how to integrate them into the game

Where To Find the Projects (SVN)
You will need Tortoise SVN to access the projects storage location. For personal computers you can download it from the following link: http://tortoisesvn.net/downloads.html

Once you have the program installed you must download the repository. To download create a folder, right click on the folder and select "SVN Checkout...". A window will pop up and you need to enter the following link in the field marked "URL of repository".

https://svn.digipen.edu/projects/nasg42

Do not change any of the default settings. you should be asked to provide a username and password, provide your digipen login credentials and the download will commence.

Once completed you will find a number of folders in the directory. Go to "Sound", Here you will find two folders named "Effects_Project" and "Music_Project". These folders will hold the FMOD Studio Projects for Sound Effects and Music respectively.

Music Project
Make sure every event in the project is added to the "Master Bank" bank. To do this, right click on an event, select "Assign to Bank" and select "Master Bank". A check mark should appear next to the "Master Bank" option.

Effects Project
Make sure every event in the project is added to the "Effects" bank. To do this, right click on an event, select "Assign to Bank" and select "Effects". A check mark should appear next to the "Effects" bank option. if no "Effects" bank exists, select "New Bank..." and create one called "Effects".

Exporting
When you have made all the changes you want to make in your build and want it to get into the game you must save your project and do the following steps before committing your changes to the SVN (procedure explained further down).

To export the projects for use in the game you must do two things.

1. Go to File -> Build... (this will build the banks described above)

2. Go to File -> Export GUIDs... (this will provide a file we use to access the sounds in the banks)

The banks will be named according to the names set in the respective projects.

Upload to SVN
When you have finished the above exporting procedure, complete the following steps to upload the latest changes to SVN.

1. Delete the files in Effects_Project or Music_Project, whichever you plan on replacing.

2. Copy the folder currently holding your FMOD Studio Solution and paste it into either the Effects_Project or the Music_Project, whichever you are updating.

3. right click on the folder where you downloaded the SVN and click SVN commit.

This will upload all the changes you made and make them available to the developers to put in the game.