Testing: Week 12

Session 1 - 2 Players
Players didn't realize they had to press a button to spawn for several moments. One player figured out how to spawn himself, but the other player remained unspawned for several moments, waiting for his character to appear. Player asked if spawning was broken and I prompted him to press the A button to spawn.

Neither player realized swords could be equipped, spent several minutes only punching

Punching knockback is currently unreasonable, and would punch players completely out of the level

When fog was spawned, players realized fog could be moved, and spent a while running around leaving fog trails and punching the fog.

"The rats don't look threatening, they don't look like enemies"

"Do the rats have AI? OH they do, but they move very slowly, can they attack?"

"The light radius on the players ends too sharply"

Players spent several minutes punching each other. Whenever a player was punched, there was a lot of laughing, and when a player was punched out of the stage, the other player declared that they had won. When new levels were loaded, players were uninterested in exploring, and instead kept punching each other

"Is there some kind of dodge ability?"

(I prompt the player to attempt to pick up a sword)

After picking up a single weapon, both players immediately figured out how to pick up a second weapon and attacked with it

"I like the visual theme"

Session 2 - 1 Player
Player spawned immediately

"The deadzone on the stick is very small, I keep getting stuck moving and facing directions"

Player spams his buttons on top of the sword, figures out how to pick one up. Spends several seconds dropping the sword, and passing it back and forth between hands.

"Oh I thought I was sheathing the sword, but then I moved and it was stuck in the ground"

"Can I swap the sword between hands?"

(A second player joins the game)

Second player spawns and immediately picks up a sword

Players spend several minutes fighting each other, requiring several restarts as they fly out of the level. Players once again declare the person who flew out of the stage to be the one that 'lost'.

"An autofire would be nice, I don't like clicking the button over and over"

"Is this a PvP game?"

"Splitscreen could be good for this"

"Punching should steal points from other players"

"I didn't realize the right stick did something"

"Could I hold down the drop weapon to throw it instead?"